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Amiga Games 1996 July
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Amiga Games 1996 #7.iso
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spiele
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publicdomain
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eldritch
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templates
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items.asc
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1995-09-10
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4KB
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258 lines
; Eldritch V1
; IT00 template file V1.00
; ASCII file for generating Items for characters to use.
object 0 "Dagger" ; The most basic weapon available. Crap, but fast.
graphic=0
module WP00
strength=0
speed=5
swing_sample=Sword3
end
end
object 1 "Sword"
graphic=1
module WP00
strength=10
speed=8
swing_sample=Sword2
end
end
object 2 "Longsword"
graphic=2
module WP00
strength=15
speed=10
swing_sample=Sword1
end
end
object 3 "Warhammer"
graphic=3
module WP00
strength=20
speed=14
swing_sample="Hammer"
end
end
object 4 ".22 Pistol"
graphic=4
module BP00
strength=20
speed=30
radius=0
reload=16
maxrounds=10
ammo=0
bullet_gfx=0
explode_gfx_start=5
explode_gfx_end=9
fire_sample=Door1
explosion_sample=""
end
end
object 5 "20kW Laser"
graphic=5
module BP00
strength 20
speed=40
radius=0
reload=8
maxrounds=100
ammo=1
bullet_gfx=4
explode_gfx_start=5
explode_gfx_end=9
fire_sample=Laser1
explosion_sample=""
end
end
object 6 "Key Card"
graphic=6
module KC00
code=-1
end
end
object 7 "Credit Card"
graphic=7
module CC00
credits=0
end
end
object 9 "Shotgun"
graphic=12
module BP00
strength 30
speed=25
radius=24
reload=20
maxrounds=5
ammo=2
bullet_gfx=0
explode_gfx_start=5
explode_gfx_end=9
fire_sample=Gunshot
explosion_sample=""
end
end
object 14 "Backpack"
graphic=9
module CT00
size=4
end
end
object 15 "Rocket Launcher"
graphic=10
module BP00
strength 0
speed=45
radius=64
reload=48
maxrounds=0
ammo=4
bullet_gfx=8
explode_gfx_start=10
explode_gfx_end=14
fire_sample=""
explosion_sample=Bang
end
end
object 17 "MedPack"
graphic=13
module EQ00
type=0 ; Type 0 is MedPack
info=9 ; Maximum number of wounds restored by this pack
uses=1 ; Number of times it may be used.
end
end
object 18 "Map"
graphic=14
module EQ00
type=1 ; Type 1 is Map
uses=0 ; Infinite number of uses.
end
end
; Last item = #18
; Ammunition types:
; 0 = .22 Pistol
; 1 = 20kW Laser
; 2 = Shotgun
; 3 = 45mm Grenade
; 4 = Rocket Launcher
object 16 "Rocket"
graphic=11
module AM00
type=4
strength 70
radius=64
bullet_gfx=0
explode_gfx_start=10
explode_gfx_end=14
rounds=1
explosive=90
explosion_sample="Bang"
end
end
object 10 ".22 Ammo"
graphic=8
module AM00
type=0
strength 20
radius=0
bullet_gfx=0
explode_gfx_start=5
explode_gfx_end=9
rounds=10
explosive=10
explosion_sample=""
end
end
object 11 "20kW Cell"
graphic=8
module AM00
type=1
strength 20
radius 0
bullet_gfx=0
explode_gfx_start=5
explode_gfx_end=9
rounds=100
explosive=20
explosion_sample=""
end
end
object 12 ".22 HE Ammo"
graphic=8
module AM00
type=0
strength=30
radius=24
bullet_gfx=0
explode_gfx_start=10
explode_gfx_end=14
rounds=10
explosive=60
explosion_sample=Bang
end
end
object 13 "Shotgun Ammo"
graphic=8
module AM00
type=2
strength=30
radius=24
bullet_gfx=8
explode_gfx_start=5
explode_gfx_end=9
rounds=5
explosive=15
explosion_sample=""
end
end
object 8 "45mm Grenade"
graphic=8
module GR00
strength 60
speed=20
radius=32
reload=16
bullet_gfx=0
explode_gfx_start=10
explode_gfx_end=14
range=80
explosion_sample=Bang
end
module AM00
type=3
strength=60
radius=32
bullet_gfx=0
explode_gfx_start=10
explode_gfx_end=14
rounds=1
explosive=80
explosion_sample=Bang
end
end